The WEC is being fought by an organization calling itself the Resistance, led by former WEC colonel Quentin Maxis, promoted to general when risen to command of the group. Only an elite upper class of WEC executives have true power and wealth among these are WEC President Gauthier and Chairman Nathaniel Draygan. While the world is made to look peaceful and prosperous, the reality is that most liberties are suspended, taxes are well over 90%, military force is used mercilessly against those who dare oppose the WEC, and freedom is barely even remembered. The WEC is a tyrannical entity, on paper an economic allegiance, but in practice a type of "New World Order" dictatorship. Eventually, these continental organizations merged into the World Economic Consortium. Weapons, ammunition, credits (money), healing facilities, and other equipment are scattered through the levels, allowing the player to upgrade their arsenal.ĭue to economic downfalls, the nations of the planet Earth began gradually to organize themselves into huge economic super-conglomerates. No Regret added a handful of new maneuvers to the original game, including the ability to dive forward, and to sidestep while crouching. The geography of the setting encourages the use of tactics and combinations of moves in order to hit the targets effectively with the minimum possible loss of resources. Most of the environment can be destroyed by weapons fire and some traps or defenses can be manipulated for use against the enemy. The game featured an unprecedented level of setting interaction. In the PC version, the Silencer can carry no more than five firearms at once. In addition, the player cannot use keycard slots or door switches while an alarm is active. So long as the alarm is active, either a new enemy soldier will teleport into the area every few seconds or a confined servomech will be released, depending on where the player is. All locations have alarm systems which are triggered by walking into view of security cameras or destroying a secured door, and can be deactivated by using an alarm box. Settings vary from factories to military bases to offices to space stations, and contain a variety of enemy soldiers and servomechs, traps, puzzles and non-combatants (who can be killed with no penalty and their bodies can be looted for credits). In No Remorse, the Captain was limited to carry five weapons in No Regret, this limitation has been removed.The Silencer is shooting a non-combatant with two guards and a robot present.Ĭrusader is divided into missions, each with their own locations and objectives. The game's structure is somewhat more straightforward compared to the previous installment. A few new weapons and death animations have been added. The game looks and plays very similarly to its predecessor, being an isometric shooter in which the Captain can also jump, run, roll, and kneel to avoid enemy attacks. The powerful corporation is not happy to see the Captain on the moon, and he has to use all his wits and skills to survive as WEC, led by Chairman Draygan, is trying to hunt him down. The Resistance members are forced to work for WEC, extracting a precious radioactive component, Di-Corellium. There, WEC has established itself as the sole power, overseeing mining procedures and using the moon as prison for dissidents. The protagonist of the game, a silencer known as the Captain, manipulates his escape pod into a WEC freighter heading towards the moon. Crusader: No Regret is a direct sequel to Crusader: No Remorse, its events starting 46 hours after those depicted in the previous game.
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